11. config配置文件
吶,既然都說到這里了我們就來看一下吧:
# Configuration file
####################
# afkhandler
#===================
# Settings for controllingautobattler for AFK players
####################
afkhandler {
# Sets the time (in seconds) before aplayer in battle is declared to be AFK and the autobattle code takes over forthem
I:"AFK Activation Time Length"=90
# Sets the time (in seconds) that theautobattle code allows for AFK player to move once autobattle is active, beforeselecting a move itself
I:"AFK Activation Turn Time"=15
# Have autobattle take over if pl
ayer isAFK during a battle, activates after specified time period and gives specifiedtime for each turn after that
B:"AFK Handler Active"=false
}
//貌似是在戰斗中玩家AFK所采取的措施,不玩服務器的基本可以無視
####################
# general
#===================
# General settings for theworld
####################
general {
# Allow player to throw pokeballs fromhotbar, if false pokeballs can only be thrown in battles
B:"Allow Capturing Outside ofBattle"=true
//讓玩家從快捷欄里扔精靈球,如果為false精靈球只能在戰斗中被拋出
# Allows players to make rare candies bycrafting (Serverside option)
B:"Allow Crafting of RareCandy"=true
//讓玩家能夠合成神奇糖果,若為false則不能(服務端設定)
# Determines if player vs player battlesgive pokemon experience, no EXP gain in PVP when false
B:"Allow PVP Experience"=true
//在pvp戰斗中能夠給予精靈經驗,若為false則不會在PVP中給予精靈經驗
# Allow players to plant apricorns/berriesin the ground
B:"Allow Planting"=true
//讓玩家能夠種植樹果,若為false則不能
# Allow players to ride pokemon. If falseno pokemon can be ridden. (Server side option)
B:"Allow Riding"=true
//使玩家能夠騎乘精靈,若為false則不能(服務端設定)
# Allow random generation of structuressuch as Pokecenters, Shrines, and other buildings if true
B:"Allow Structures toSpawn"=true
//允許隨機形成建筑,如為true則會生成精靈中心、圣陵和其他建筑
# Allow the anvil to replace finished itemswith starting item from player's inventory without manual placing
B:"Allow anvilautoreloading"=false
//允許玩家在使用鐵砧打造物品的時候道具會自動替換,從而能夠一直按住左鍵來打造一背包的道具
# Allow the player to nickname pokemon (nota server-wide setting, just a client setting)
B:"Allow pokemon nicknames"=true
//允許玩家給精靈起昵稱(非服務端設定,而是客戶端設定)
# Allow creepers, skeletons, etc to spawnin the world - DANGER can kill you while battling
B:"Allow vanilla mobs"=false
//是否生成原版生物
# Set legendary shrines to one use (false)or multiple use (true)
B:"Bird Shrines arereusable"=false
//能夠使一個圣陵只能單次使用(false)或多次使用(true)
# Allow Players to use Cloning Machines toclone Mew to Mewtwo
B:"Cloning Machines Enabled"=true
//允許玩家使用克隆機
# Requires HM move Fly or HM move Surf on apokemon to be able to ride it
B:"Have HM To Ride"=false
//若為true時,水下精靈只能學習沖浪才能被騎乘,飛行精靈只能學習飛天才能被騎乘
# Sets how far pixelmon names and levelscan be seen from (client setting only)
I:"Nameplate Visible Range Modifier(1=default, 2=farther, 3=far)"=1
//設置精靈的名字和等級在多遠能看到(客戶端設定)(1=默認,2=更遠,3=最遠)
# Allows wild pokemon to drop items likefeathers, etc on death
B:"Pokemon Drops Enabled"=true
//允許精靈掉落物品
# Prints more detailed error messages tothe server.log file if enabled
B:"Print Errors"=false
//如果啟用則會打印更詳細的錯誤信息到server.log文件
# Removes regular minecraft music so onlyPixelmon music plays (Currently locked to true in code)
B:"Remove Minecraft Music"=true
//不允許原版音樂出現,若為true則不會出現
# Increases Size of Pixelmon Models in Gameby 30%
B:"Scale Models Up"=true
//增加游戲中精靈模型尺寸的30%
# Sends Statistics To Pixelmon
B:"Send Statistics"=true
//允許向精靈發送統計信息
# Allow Legendary Bird Shrines to SpawnRandomly in World
B:"Spawn Bird Shrines"=true
//是否生成三鳥圣陵
# Battle camera rotates around player iftrue, and is stationary if false
B:"Spin Battle Camera"=true
//是否在戰斗中旋轉視角
# Sets Trainer Rarity, higher values spawntrainers more often, 0 spawns no trainers
I:"Trainer Rarity (percentage0-200)"=50
//設置訓練師的常見度,最小0,最大200,0則不生成
# Sets the mode of animation for Pixelmonmodels (false increases ram usage)
B:"Use Static Models"=true
//是否使用靜態模型,若為false則會增加存儲器的負擔
# Use the low-res (256x256) pokemon andpokeball textures
B:"Use low-res Textures"=false
//是否使用低清(256x256)精靈球材質
# Allows some wild pokemon to aggro onplayer and force battles, no forced battles when false
B:"Wild Pokemon initiate battles"=true
//允許一些精靈主動和玩家進行戰斗
# Saves Pixelmon entities to file whenworld saves (greatly increases savefile size and save time if true
B:"Write Entities To WorldSave"=false
//在世界保存時保存野生精靈的動態
}
####################
# ids
#===================
# Entity IDs for PixelmonEntities (DO NOT CHANGE, unless you know what you are doing)
####################
ids {
I:"Camera ID"=202
I:"Pixelmon ID"=200
I:"Pokeball ID"=201
I:"Trainer ID"=199
//實體ID
}
####################
# pokeloot
#===================
# Settings for controllingpokeloot chest spawns and behavior
####################
pokeloot {
# Sets the frequency of chests spawning inworld (to disable completely use the '- Enabled' config settings)
# Minimal ~ 1 per 64 chunks, Normal ~ 1 per32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
I:"Chest Spawn Rate(Minimal=0,Normal=1,More=2,Extreme=3)"=1
//設置道具箱在世界的生成率,最小為64區塊一個,普通為32區塊一個,更多為18區塊一個,極度為10區塊一個(最小=0,普通=1,更多=2,極度=3)
# Sets the Mode of all randomly spawnedpokeloot chests
# FCFS = First Come First Serve, only oneplayer can loot chest, then chests vanishes
# PL1D = Player 1 Drop, chest gives onedrop per person, chest remains for others to use once each
# PUD = Player Unlimited Drops, chests canbe used infinitely by all players
# TIMED = Each player allowed to loot againafter specified time interval (individual timers), chest remains after looting
I:"Default Spawn Mode (FCFS=0, PL1D=1,PUD=2, TIMED=3)"=0
//設置道具箱內物品的獲取模式:
先到先得(0):只有一個玩家能夠使用其
每人一個(1):每個人都能領取一次道具
無限制(2):道具箱可以無限使用
計時(3):在一個玩家拿取過后隔一段時間就會又出現
# Allow Hidden Grottos to spawn in theworld
B:"Hidden Grotto - Enabled"=true
//是否允許樹屋生成
# Allows invisible pokechests to spawnaround the world randomly
B:"Hidden PokeChest -Enabled"=true
//是否允許隱藏道具箱生成
# Allows normal visible pokechests to spawnaround the world randomly
B:"Normal PokeChest -Enabled"=true
//是否允許非隱藏道具箱生成
# Sets Frequency that a player can reuse atimed loot chest (both placed in creative and naturally spawned, if set toTIMED
# Time Conversions: One Hour = 3600seconds, One Day = 86400 seconds, One Week = 604800 seconds
I:"Timed Loot (seconds)"=86400
//當道具箱內物品的獲取模式為計時時,此為間隔的秒數
}
####################
# spawning
#===================
# Settings that control whatPixelmon spawn and how many spawn
####################
spawning {
# Allow wild legendaries to spawn (besidesspecific event spawns)
B:"Allow Legendaries tospawn"=true
//允許傳說中的神奇寶貝生成
# Displays server-wide announcement 'ALegendary Has Spawned inBiome' when legendary spawns
B:"Display global message on legendaryspawn"=true
//是否在固拉多、蓋歐卡、裂空座和夢幻生成時發送信息
# Sets whether Generation 1 Pixelmon willbe spawned or not (Pokedex 1-151)
B:Gen1=true
//是否生成第一世代的精靈
# Sets whether Generation 2 Pixelmon willbe spawned or not (Pokedex 152-251)
B:Gen2=true
//是否生成第二世代的精靈
# Sets whether Generation 3 Pixelmon willbe spawned or not (Pokedex 252-386)
B:Gen3=true
//是否生成第三世代的精靈
# Sets whether Generation 4 Pixelmon willbe spawned or not (Pokedex 387-493)
B:Gen4=true
//是否生成第四世代的精靈
# Sets whether Generation 5 Pixelmon willbe spawned or not (Pokedex 494-649)
B:Gen5=true
//是否生成第五世代的精靈
# Sets whether Generation 6 Pixelmon willbe spawned or not (Pokedex 650-719)
B:Gen6=true
//是否生成第六世代的精靈
# Sets odds of Legendary Spawning (1 in Xspawns), higher values spawn wild legendaries less often
I:"Legendary Spawn Rate"=15000
//固拉多、蓋歐卡、裂空座和夢幻的生成幾率,幾率為填入數的倒數
# Sets max number of flying pokemon inworld at a time (higher numbers = more spawns) (KEEP THIS LOW)
I:"Max number of Air Pokemon (at onetime)"=2
//設置在同一時間同一世界中飛行精靈的最大數量(保持它非常低)
# Sets max number of land pokemon in worldat a time (higher numbers = more spawns)
I:"Max number of Land Pokemon (at onetime)"=40
//設置在同一時間同一世界中陸地精靈的最大數量
# Sets max number of underground pokemon inworld at a time (higher numbers = more spawns)
I:"Max number of Underground Pokemon(at one time)"=20
//設置在同一時間同一世界中地下精靈的最大數量
# Sets max number of water pokemon in worldat a time (higher numbers = more spawns)
I:"Max number of Water Pokemon (at onetime)"=20
//設置在同一時間同一世界中水中精靈的最大數量
}
####################
# starter_settings
####################
starter_settings {
I:"Level (min=5, max=100"=5
//初學者精靈的最低等級和最高等級
B:Shiny=false
//是否為異色
}
####################
# starters
####################
starters {
S:"1 - First Choice"=Bulbasaur
S:"2 - Second Choice"=Squirtle
S:"3 - Third Choice"=Charmander
S:"4 - Fourth Choice"=Chikorita
S:"5 - Fifth Choice"=Totodile
S:"6 - Sixth Choice"=Cyndaquil
S:"7 - Seventh Choice"=Treecko
S:"8 - Eighth Choice"=Mudkip
S:"9 - Ninth Choice"=Torchic
S:"_10 - Tenth Choice"=Turtwig
S:"_11 - Eleventh Choice"=Piplup
S:"_12 - Twelfth Choice"=Chimchar
S:"_13 - Thirteenth Choice"=Snivy
S:"_14 - FourteenthChoice"=Oshawott
S:"_15 - Fifteenth Choice"=Tepig
//初學者精靈的選擇位置精靈種類
舉個例子
(starters {
S:"1 - First Choice"=Magikarp
S:"2 - SecondChoice"=---
S:"3 - ThirdChoice"=---
S:"4 - FourthChoice"=---
S:"5 - FifthChoice"=---
S:"6 - SixthChoice"=---
S:"7 - SeventhChoice"=---
S:"8 - EighthChoice"=---
S:"9 - NinthChoice"=---
S:"_10 - TenthChoice"=---
S:"_11 - EleventhChoice"=---
S:"_12 - TwelfthChoice"=---
S:"_13 - ThirteenthChoice"=---
S:"_14 - FourteenthChoice"=---
S:"_15 - FifteenthChoice"=---
})
這個是讓玩家只能選擇鯉魚王
效果是這樣的:
當然你還可以更賤:
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