AI相關(guān) - AI specific
[Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.
AI過夜速度繼續(xù)優(yōu)化;
[Improvement] AI will now give a higher threat value to ranged units, as well as having a `tighter` threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.
AI現(xiàn)在對遠(yuǎn)程單位有更高的威脅級別;
[Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will not longer use it`s most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.
AI現(xiàn)在會避免對數(shù)量較少的目標(biāo)使用過于強(qiáng)大的法術(shù),而是會選擇最有效的方法消滅目標(biāo);
[Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.
[Fixed] An issue/crash related to uninitialised armies performing checks for the pathfinding.
未初始化的部隊(duì)進(jìn)行尋路檢查時(shí)游戲崩潰;
[Fixed] An issue related to AI calculations for reachability which could result in a crash.
AI計(jì)算地點(diǎn)是否可以到達(dá)時(shí)會導(dǎo)致游戲崩潰;
[Fixed] A rare crash when interacting with a high-level town.
進(jìn)入高級別城鎮(zhèn)會導(dǎo)致游戲崩潰;
[Fixed] A crash during AI turn after a ship combat had been lost.
AI輸?shù)艉?zhàn)后,結(jié)束回合時(shí)會導(dǎo)致游戲崩潰;
[Fixed] A rare crash with targeting spells outside the grid.
法術(shù)目標(biāo)在格子外會導(dǎo)致游戲崩潰;
[Fixed] A crash with AI town threat sorting.
AI城鎮(zhèn)威脅排序會導(dǎo)致游戲崩潰;
[Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.
AI單位會出現(xiàn)奇怪的移動方式;
[Fixed] AI skipping its turn when its first hero is in a shelter.
AI的第一個(gè)英雄在庇護(hù)所內(nèi)時(shí)會跳過自己的回合;
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